We're going bombs

We're going bombs

A race against time: together, defuse the bomb
Let's Bomb is a cooperative game for 2-5 bomb technicians where the goal is to defuse a bomb together before time runs out. Players must deduce which wires to cut with limited communication. Each mission brings new challenges and rules that will test your teamwork and composure under pressure.
Key features of the board game Let's go bombs
- A cooperative experience for 2-5 players with an emphasis on team deduction
- Limited communication increasing tension and demands for agreement
- Mission structure with gradually increasing difficulty and new rules
- Three clear actions on the turn for a clear but exciting flow
- Constant threat of explosion keeping the pressure on until the end
- Modular system for high replayability
- Approximately 30 minutes of intense mission play

A cooperative race against time: defuse the bomb as a bomb squad
Let's go bombs is a thrilling cooperative game in which you become part of a team of bomb squad with a single goal: together to defuse the ticking bomb. Forget individual glory - this is about teamwork, precise communication and keeping your cool under pressure. Each mission brings new challenges and rules that test your ability to cooperate and deduce.

Escalating mission: communication under pressure and three precise actions with wires
The game is divided into missions that get progressively harder, so you'll never get bored. At the start of the mission, wires of different colours and values are prepared and distributed among the players in racks. The key is to communicate properly (with the limitation that it adds to the tension) and to detect wire values in teammates. You must take one of three actions during your turn: Pair cut (looking for wires of the same value on yourself and your teammate), solo cut (removing the last wire of a given value), or revealing all your red wires if you have no more.

Team under pressure: cooperation, limited communication and a race against time
Players experience a cooperative experience as they all play as one team against the game. The rules are revealed gradually, and the missions are sequenced to teach you new rules and increase the difficulty step by step. Communication is limited - you can't directly tell what wires you have - which forces smart and efficient deduction. The tension is heightened by the time pressure and the threat of a bomb explosion, i.e. the cutting of the red wire or the advance of the detonator to the skull, which keeps the adrenaline going until the end.

Package contents
1 game plan, 70 wire tokens, 25 cards, 5 wire racks, 40 chips, 7 wooden blocks, 8 resealable bags, 1 rule booklet, 5 boxes with additional contents
Specifications
Product type
Games and puzzles
Release date
Language
Genres and game mechanics
Age and intended use
Battery
MINDOK s.r.o., Korunní 810/104, Praha - Vinohrady 101 00, 737279588, 604 488 372, [email protected]
Specifications can be changed without notice. Images are for illustrative purposes only.

